Ho There Wanderer!
Welcome to the world of Ethilien, a world once ravaged by gods run amok. Amid this world, on the eastern continent of Caelia, lies the classical power struggle of good and evil, righteous vs demonic.
Only after being spared through the might of the all-father, Metamorpho, creator and progenator of Ethilien, has Caelia began to recover from the evils caused during the rift.
However, under the cover of darkness do new evils arise to bring upheaval and strife as whispers of a mysterious and once forgotten clan bring hope of surviving the chaos to ensue.
News
- March 21, 2009
- Pyromancers have new spells:
- Detonation
- Phosphoric embers
- Positive field
- Acid burst
- Cryomancers get the waterwalk spell in circle 1.
- The soul tap spell now has a slow, life-draining effect.
- You can get a specific amount of items:
> get 4 bread > get 3 gem 2.bag
- Bulletin boards have received a complete makeover.
- Pyromancers have new spells:
- March 17, 2009
- The 'spells' command has been improved.
- Some objects won't fall.
- March 13, 2009
- The detect poison spell now works more like detect magic, giving a person the ability to detect poison for a while.
- First aid has been made more useful.
- Most fluid or non-corporeal creatures won't leave behind a corpse when killed.
- The exits and scan commands were tweaked a bit.
- February 4, 2009
- After using summon mount, (Anti-)Paladins won't have to wait a week to summon a new one; the cooldown is now 12 hours since the mount is lost.
- The guard skill now works on NPCs.
- New emote's command lets you do stuff like:
> emote's arms flail wildly as he falls over! <> Laochan's arms flail wildly as he falls over!
- Damage amounts now visible for damage done by soulshield, fireshield, and coldshield.
- Creatures that armor themselves magically will no longer manage to get -2000 ac and be unhittable. *yay*
- Fixed numerous minor bugs.
- September 20, 2008
- Anti-Paladins have uncovered the secrets of the Dark Presence spell.
- The consider command has been improved somewhat.
- The Comprehend Language spell has been removed.
- September 14, 2008
- Cryomancers have lost the ability to cast vaporform.
- Waterform has become a quest spell.
- September 10, 2008
- Odaishyozen has been touched up a bit. See if you can find the new items!
- September 7, 2008
- Equipment used to become weightless when you wore it. Now it will continue to have weight. This will disrupt some folks' carefully apportioned kits, so the weight limit has been increased accordingly.
- Objects will now generally disappear from the game if left unattended for too long. Basically, if a player handles something and then gets rid of it, OR if an object falls to the ground from a decomposing corpse, it will disappear after a while. Also, player corpses will take even longer to decompose.
- When you're very close to your weight limit, you'll be too heavy to fly.
- August 31, 2008
- The towns of Mielikki, Anduin, and Ickle won't tolerate evil pets any more, and the guards will attack them on sight. Necromancers especially should take care.
- Town guards are more protective of players and will help them out in a fight, instead of taking the NPC's side like they used to do. There is an exception: if you're fighting a guard or other valued townsperson, the guards WILL still attack you.
- The new toggles have been renamed ExpandObjs and ExpandMobs.
- August 30, 2008
- The StackObjs and StackMobs toggles can now be used to control whether you see multiples of the same object or mobile on a single line when you look in a room, a container, or your inventory.
- The 'abandon' command allows you to leave behind folks who are following you.
- August 24, 2008
- Adventurers may be excited to learn that a way exists into Technitzitlan that doesn't involve falling. Good luck finding it.
- NPCs won't have unlimited spells any longer.
- August 21, 2008
- According to word of mouth, a new resort up north has opened its doors to the public! Phoenix Feather Hot Springs should be a good challenge for those of you in the 55-60 range.
- There is no longer a damage type of "magic". The magic missile spell now does piercing damage. Bigby's Fist does crushing damage and disintegrate does acid damage.
- August 17, 2008
- You can edit your description in the game with the 'desc' command.
- Your trophy will clear when you die, unless you're questing. Some quests require you to get a list of creatures on your trophy. Gods who assign quests are responsible for marking players as 'questing' or not.
- August 16, 2008
- A hundred or so player submitted ideas have been addressed and the responses are in the forums. These ideas span all the way back to the first week this current version of the code was active.
- August 12, 2008
- Some sorcerer single-target attack spells were recalibrated.
- NPCs are affected by laryngitis. This sad affliction has descended upon them due to the corruption of the Necromancer class by nefarious agents.
- August 10, 2008
- Due to insufficient demand, the weapon slinging feature has been retired.
- The operation of the sense life spell has changed. Our long-time players may recognize its behavior being very close to the original spell. In keeping with the concept of life forces, it now depends on the susceptibility to healing magic. As a result, purely magical creatures cannot be sensed with this spell.
- April 17, 2008
- Hitroll and Armor Class points are now individually significant. Previously, you had to roll over the 10s digit to gain any benifit — for example, 19 was no better than 10. Now every point counts.
- April 12, 2008
- The AUTOTREAS toggle can be used to merely loot treasure, such as coins and gems, from your kills.
- April 4, 2008
- The split command now randomly chooses who gets the 'leftovers'.
- There are two new toggles: autoloot and autosplit. See HELP AUTOLOOT and HELP AUTOSPLIT.
- The movement point cost for using the disarm skill has been changed.
- Bashed mobs will stay down a bit longer.
- March 28, 2008
- When you are in a fluid state due to the Waterform or Vaporform spell, you won't be able to pick up or accept objects.
- Creatures are resistant to various types of damage according to their composition. For example, ice creatures will be immune to cold, but vulnerable to crushing. See HELP COMPOSITION for more information.
- Creatures are also vulnerable to certain attacks according to their life force. See HELP LIFE FORCE for more information.
- Spectres, ghosts, and other creatures with no physical form are generally invulnerable to physical attacks. However, the bless and dark presence spells can help fighters destroy these beings. See HELP BLESS and HELP DARK PRESENCE.
- The above changes represent a major change to Fiery's combat system, so rebalancing is likely. Please use the BUG or PETITION commands if you see any inconsistencies or imablances.
- March 11, 2008
- With the NoClanTell toggle, you can suppress messages from your clan channel.
- February 11, 2008
- There's a new toggle: nohint. You can use it to choose whether to get the names of similar commands when you enter a typo or nonexistent command.
- Did you know that most of the subclass quests were broken? Well, they got fixed.
- Hide was acting up too. It got fixed.
- Deities will be able to "hotboot" the mud so that it restarts without disconnecting everyone. Other than that, it will be like a normal reboot.
- February 5, 2008
- Scavenger mobs have been fixed.
- Players can now be assigned several titles for their good (or nefarious) deeds. You can choose which of your titles to display at any time.
- January 26, 2008
- A couple of the Eldoria quests were repaired.
- A large number of phase armor quests that were broken should be functional now. Post in the forums if they are not.
- Princess Signess shouldn't hide anymore.
