Fiery offers a wide range of character classes and abilities, all of which originate from five basic classes. Each of the basic classes have extraordinary growth potential throughout gameplay. As you begin your journey, you are limited to only these five classes. As you play and experience new areas and levels, you are faced with a decision to either specialize in a subclass, or retain your original class. If you choose to specialize, your abilities and powers will expand accordingly, leading the way to very powerful characters.

However, you may wish to remain a basic class. A basic class is not empty by far, and though it has no advantages that some of the subclasses offer, it also has no disabilities or drawbacks. Once you choose a subclass you can not look back. You can not combine subclasses; you can only choose one. And when you do choose, your current skills/spells may change to reflect your choice. If you choose to become a Cryomancer, you will cast down the spells of a basic sorcerer to embrace the art of Cryomancing. These subclasses are obtained, if you so choose, by first becoming the proper level. The proper level is found within the game. The actual choice will be made by finding the(a) master of the sub class to teach you. The Master may ask you to prove your worthiness of the class. Think hard on your choice.


Clerics are people of faith, believing in a higher source, and pondering the great questions of the universe. They pray to the powers that be to grant certain favors, and because of their faith are granted the desired results. Some Clerics have been known to forget specializing and after learning all they can go on to learn an entirely different profession.

Priest Subclass

Priests are clerics who have taken to the path of a good aligned deity. They are able to heal the wounded and cure the afflicted. They seek preservation and order, and have within their arsenal some of the most potent spells against evil, chaos and destruction. Even the most powerful mages of the realms are incapable of performing the awesome miracles of a priest.

Primary Attributes:Wisdom, Charisma
Allowed Races:Human, Dwarf, Gnome, Halfling

Diabolist Subclass

Diabolists are clerics that have followed the dark paths to the heart of chaos. Their allegiance with the great powers of evil gives them powers to summon demons and cause other great effects of chaos and destruction. It has been said that the greatest Diabolists resemble the demons that have charge over. It is also said to never trust the word of a Diabolist, for they see life itself as a disease to be cut from the very fabric of existence and will always turn on you. Diabolists seek only to plunge the world into chaos, and undo the creation of all good things.

Primary Attributes:Wisdom, Intelligence
Allowed Races:Human, Gnome, Duergar, Orc

Druid Subclass

Druids are clerics that have taken to the forces of nature as their source of power. Nature has an incredible influence over all things in the world, and Druids are able to utilize that influence. Druids tend not to tangle in the ways of good or evil, but live solitary lives in their forest homes. Druids often cooperate with Rangers to the ends of preserving nature, but do not follow them on their biased path. Druids are benevolent, and seek to aid all living things, and will leave well enough alone as long as their forests aren't harmed. However, harming the realm of a Druid can cause the realm itself to raise up against you and will surely be your demise.

Primary Attributes:Wisdom, Charisma
Allowed Races:Human, Half-elf