
News
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~~~~~~~ FieryMUD News (oldest to newest) ~~~~~~~
Jan 04 2022
-- The Jewlers and Pawn brokers in the world of fiery have found a new
source for gems. There must be some congestion in the supply chain,
as the gems available vary greatly. Make sure you check often for
those phase armor gems.
Jan 10 2022
-- It was brought up that the labels when rolling a character were
slightly ambiguous. As such, the labels have been updated slightly.
In-order: Fantastic, Very Good, Good, fair, bad are the new labels.
Very good replaces pretty good, and Good replaces Not bad.
You will notice these new labels in your score display as well.
-Chinok
Jan 11 2022
-- Charm person is now an in-game quest.
Some dedicate their whole lives to charming and entertaining others.
Some are even willing to share their knowledge with others - for a
price. Certain new secrets are available in entertaining houses
of ill-repute.
Jan 16 2022
-- Monks -- I have good news and bad news.
-- GOOD -- the amount of XP monks need to level has been reduced!
-- BAD --- The bug that prevented the !monk tag from working has been
fixed, meaning LOTS of equipment is now !monk. Existing
equipment will keep the existing restrictions.
-- A few other classes also had XP amounts adjusted slightly.
--Chinok
Jan 30 2022
-- Fiery has been moved to a new server, DNS change should sync in less
than 2 hours, but on the odd case it don't just use
servername: www.fierymud.org -- instead of fierymud.org for today
Feb 4 2022
-- Hellfire and Brimstone is now an in-game quest. For a hint on where to
start this quest, check the help entry.
Feb 9 2022
-- Blur quest is now in game!!!
good luck finding it (or check the help blur command)
--Chinok
Feb 22 2022
-- NEW BUILD 501
-- spells Simulacrum and Phantasm have been fixed.
-- Illusionists have had a slight XP adjustment, to align with other races.
-- Illusory wall spell is now in-game (help to be updated soon)
Mar 09 2022
-- NEW BUILD, dragonborns are back, test away.
May 29 2022
-- New Build, updates for The Ethilien Training Academy.
-- The previously mentioned Ethilien Training Academy is now available.
you should test it out.
Jun 29 2022
-- Someone asked me a question that peaked my currisoty, So here it is
Who are the richest players in fiery? find out now.
https://www.fierymud.org/money
Only current as of June 29, and won't update, I just thought it was
a fun question to answer.
--Chinok
Oct 14 2022
-- New build -- couple updates
-- You can now pick up items that are up to 15 levels above your current
level, but you still can't use them.
-- Slight increase in gem drop rates for armor quests.
-- Elf is now a playable class!!
Nov 10 2020
-- New elemental wand weapons are selling at the magic shops across
Ethilien. The wands kick off four 90-level game-wide upgrade
quests! The master crafters are a whole host of familiar faces.
These are similar to the armor quests given by guild masters and use
a variety of the armor gems and additional tasks and components.
Unlike the armor quests though, the wands themselves are the base
components for all future steps, so don't lose them!
Nov 22-2022
-- Be aware -- coming VERY SOON -- RTM (Ratical Test Mode)
We have a code version update to test. so RTM is-- we take a
backup of current MUD. We upload the new code, test for 48+
hours. When we're done, we restore, and everything goes back
to that point. So anything you ever wanted to try, but were
scared, that would be the time!!
NOTE:: You will see a RATICAL TEST MODE banner when you log in--
if you don't -- it's not in radical test mode yet!
Dec 06-2022
-- RTM is now done. You are back to living with death, and
no restore command. Appreciate your help with testing.
-- Fiery is running on fancy updated code now. New fancy
features comming soon!
Dec 11 2022
-- Several minor display bug fixes implemeted.
-- ** HUGE UPGRADE ** -- target matching. What this means is:
if there is an astronomically large demon in the room, and
you type kill ast -- it will attack that demon.
*BUT BE WARRNED* if there is also a astral guard in the room
as well, you will attack whichever is 'first in the room'
With great power, comes great responsibility!
Dec 17, 2022
--Santiago has come into possession of a mysterious new mace. Clerics
and priests might find it worthwhile to bring it to the Holy Templar
Magistrate in Mielikki.
-- New challenges have been added to the thief and assassin subclass
quests to make them a little spicier. But don't worry - if you fail
you can always try again.
Daedela
Dec 18, 2022
-- The Town of Mielikki has built a new City Hall. The Illusionist's
Guild has moved slightly to make room for it. The Mayor has taken
up residence in his swanky new office.
Good luck getting in to see him though...
Dec 26, 2022
-- The Bloody Red Cross has begun providing services to assist
unfortunate adventurers who have met their untimely demise.
They operate out of the basement of Bigby's Magic Shop.
-- updates to the website, check it out, comments are appreciated.
race updates are also coming, just felt more important to get
the new updates live.
Jan 09, 2023
-- Added equipment all command (eq all)
-- New build, lot of bug fixes
smoke fixed
item update fixed
tons of back-end fixes
-- Please let us know if you see anything that don't look right
-Chinok
Jan 19, 2023
-- Void times have been greatly increased. Should be 10 mins
to void, and 5 to disconnect now.
-- Several other minor bug fixes in this build, mainly display related
Jan 25, 2023
--The roads west of Anlun Vale have begun to reopen!
The western coastal road through the Ulgran Pine Barrens is now
passable for travel again.
But be careful, in addition to the normal forest critters, some
dangerous swamp trolls have been spotted in the area.
Urchet Pass has been cleared as well. The roads beyond are still
under construction
--Beyond the Pine Barrens looms Nukreth Spire. A pack of gnolls claim
the spire as their home and have been launching raids throughout the
southern continent.
For further details, visit the player board.
--Daedela
Feb 03, 2023
-- New class restrictions have been created for items. All classes now have their own unique
restriction. Class restrictions have not yet changed but some will in the immediate future.
-- Halflings have new racial abilities, including Increased hiding, perception, and a new
skill called "tripup".
-- Rogue and thief skills have been switched up a bit to make them more distinct and functional.
-- A new spell called Water Blast has been added for cryomancer, ranger, and druid.
-- players now gain a small amount of maximum movement from level 1 to 50 based on their Dex!
If you would like to claim your movement bonus, check with a god.
-- Since 1991, Fiery has held on to the max width of 80 characters wide. As of this news update,
(and what you are reading right now) we are testing a new width of 100 characters. We will
slowly be expanding this width to other areas of the game in the coming months.
IF anything looks off, please report.
--The Gods of Fiery--
Feb 08, 2023
-- Cartwheel fixed
-- Clerics gained some extra MV
-- Fixed underlines on some messages
-- BIG UPDATE to Mudlet gui -- Let us know what you think. -- more updates coming soon.
-- Cure Blind can now be cast during combat
-- NEWS now reports oldest updates first -- so the newest events are last.
-- Phase armor drops have been reworked. Boss and mini boss mobs now drop a much wider
range of objects.
-- !Thief, !Priest, !Diabolist, and !Rogue have been redistributed. Priests and diabolists
will find they can no longer use most heavier armor. Rogues can now use chain and scalemail.
Feb 09, 2023
-- fixed a crash bug related to tripup
-- hopefully fixed issues with mudlet client update, you should have a shiny new mudlet client.
Feb 18, 2023
-- The displacement effect on displacer beasts has been scaled back significantly.
-- Tripup now properly displays as an innate for Halflings
-- Guard has been adjusted to account for certain kinds of mob behavior
-- Banish has been
Mar 04, 2023
-- The Assassin Guild is inundated with offers lately. They're offloading some of their
contracts to heroes for hire. Find Berix near the Assassin Guild Hall and talk with
him for details.
-- Assassins taking on contract jobs might find some room for promotion within the Guild
and some new rewards for doing so.
-- So much stuff has been dumped over the centuries, the town of Mielikki has expanded the
dump to include a junkyard. Betsy Boo the junker has taken up residence there, helping
adventurers find the scrap armor their guild masters might be looking for in exchange for
other kinds of scrap armor.
Mar 24, 2023
-- Most keys have had their load limits increased. Players holding onto keys won't prevent
other people from finding them nearly as often.
-- Two new adventuring guilds have opened business in the Grey Castle! One offers rewards
for hunting fantastical beasts. The other, for hunting dragons! Both have opportunities
for different classes to earn additional unique rewards.
Mar 27, 2023
-- Using Faerie Step without a target will no longer crash the game.
-- The higher a character gets in level, the further casting time is reduced for lower
level spells when successfully quick chanting. The maximum reduction varies depending
on if the spell is a "combat" spell (damage, healing, debuff, or stone skin) or not.
Quick Chant also factors Intelligence and Wisdom into casting time.
-- A bug with displacement has been fixed so it will succeed far less often now.
-- A bug in rescue has been fixed.
-- Cartwheel will now correctly begin combat even if both the attacker and the target
are knocked down and no damage is dealt. Players may still want to issue a "stand"
command if they fall down.
-- Cartwheel's success rates have been significantly adjusted.
-- Rend will now remove armor spells first, then reduce base AC on a second use.
Armor spells now remove the Exposed effected on first use, then apply their effects
on the second use.
-- Hidden exits now only display the first key word when finding them.
-- Invisibility no longer displays the wear off message twice to the person becoming visible.
-- Attack triggers now activate even if the target evades the attack through its composition.
-- Bards no longer receive Heal and Harm.
-- Three new ranger spells!
1. Nimble: gives the ranger an additional attack with their off-hand weapon, much like
Haste does for the primary weapon. Stacks with Haste and Blur. Self only.
2. Displacement: confers a 20% chance to evade incoming attacks. Does not impact
spells. Self only.
3. Greater Displacement: confers a 33% chance to evade incoming attacks. Does not
impact spells. Does not stack with Displacement. Self only. Quest spell.
April 09, 2023
-- The elemental wands have had their elements added to their name lists.
-- We're releasing a new kind of trigger which may impact the function of the bounty
hunt contracts, assignments, and notices. We don't anticipate any changes in behavior,
but keep your eyes peeled.
-- On a related but different note, we have not been able to identify why the Frakati Leader
sometimes fails to advance Berix's bounty hunt quest.
-- A new system for tracking your quest progress, a personalized journal, is available for
playtesting. All characters can get one for free from their guild masters. The journal
can be replaced at no cost as long as you don't currently have one in your inventory.
The information is unique to the character looking at it, so giving your journal to
another character will not share your information. WARNING: This system will have
bugs and visual inconsistencies. Please message Daedela via Discord or email
directly if/when you encounter any. Include screenshots if possible.
May 31, 2023
-- Clerics now get both Bless, and Dark Presence spells. -- if neutral, you can cast both, if
good, you can cast bless only, if evil, you can cast Dark Presence only.
-- Rangers get Haste at Circle 7.
-- Clerics now get Group Recall as a quest spell at Circle 10.
-- Many typos and error messages corrected.
June 29, 2023
- New characters will have many new options during creation!
-- The help files for the playable races and base classes can be accessed during the
creation process!
-- Players now have the option of assigning their stats after rolling them!!
- You may see a new race floating around out there. It's not playable yet but some are
playtesting it.
- Many mobs previously lost their ability to fly. This has been corrected.
- Bugs and gremlins now carry correct coinage.
- Berserker Maul and Battle Howl levels have been swapped align with when their spirit chants
are unlocked.
- Fixed an issue so skills on cooldown now display how many seconds remain on their timers.
- To prep for upcoming content, druids now retain any object in the Hovering position when
they shapechange!
-- Items cannot be reworn while shapechanged, so don't take them off!
Oct 16 2023 -BIG UPDATE!
- NPCs can now give you items beyond your carrying capacity or weight limits. No more quest
items getting stuck in a mob's inventory because you couldn't hold it! BUT be warned,
if you go fighting afterds, and fall down, it's all on you!
- Spell durations should now properly refresh if re-cast before the duration expires. Not all
spells will do this. Help files have been updated to indicate which ones do or do not.
- REVISED STAT CAPS
-For a long time now, any boosts to a stat at 100 were totally lost. Since many players
start with their key stats near or at 100, this meant developing rewards targeted at
specific classes was often difficult and counter-intuitive.
- Visible stats no longer cap at 100! In fact, they have no visible limit.
- This means stats will continue to scale based on your race's scaling factor until it
reaches an internal limit, which will not be visible. This limit is higher than it
was previously for all stats of all races. That might mean a visible score of
anywhere from 100 to up to over 500!
- Characters cannot start with a visible stat higher than 100.
- Ogres, trolls, and nymphs have had some of their racial scale percentages reduced slightly
to fit with this new system.
- REVISED RACIAL CLASS RESTRICTIONS
- Fiery has slowly gravitated away from our AD&&D origins where classes had heavy race
restrictions. While we haven't completely abandoned the deterministic nature of the
races, we are letting go of many of the tight restrictions classes had previously.
- Races will only be restricted from classes that violate their fundamental natures
in some way.
- Examples include elves being barred from being anti-paladins, diabolists, or
necromancers, or fire dragonborn being unable to become pyromancers.
- Each race's and class's help file has been updated to reflect these changes.
--These changes have been brought to you by Daedela and Strider,
--you should thank them if you like the changes!
Oct 19 2023 - Minor bug fixes
- fixed score bug
- fixed crash bug
- fixed spell refresh bug
- fixed backstab message
Oct 27 2023 -- more minor fixes -- for real this time
- fixed flamestrike, now available to all aligns
- fixed random instances of 'perform' message
- fixed some 'mob messages' that never should have shown for players
- fixed performance number refresh issue
- fixed bash and bodyslam issue.
Nov 15 2023 -big news HERE
The spell casting system is in the final stages of testing! From Friday to Tuesday
we will be in in radical test mode to let players try out the new spell casting system
live! Based on how this goes, we'll determine if we're ready to make this our
permanent system yet. We think we have the major kinks worked out, but we need as
much input as we can get.
Radical testing mode means any character changes made during the weekend will not be
saved to ensure nothing goes horribly wrong with your characters due to unforseen bugs.
This includes levels gained or equipment found, but anyone who logs in will receive
special thank yous from Daedela when testing is complete.
Note: recovery times are set based on assumed Focus bonuses. They may be longer than
intended if your gear is not up to that baseline.
Nov 20 2023
Radical test mode was a success. The new spell system is now REAL. details are--
*Spell Recovery*
- Since we are removing pray and memorize, we're instead of using those words or
"preparation" time, we're calling the refresh time the spell's "recovery" time.
- All spells will have a base recovery time determined by the circle of the spell,
much as it is now.
- Currently, recovery time is set in real-time seconds.
- Recovery time will &bnot&0 be impacted by character level any longer.
- The recovery timer will start the second after the spell is successfully cast
allowing spells to recover passively while active play continues.
- Spells will recover one at a time in the order cast.
- Meditate will remain a skill and command, which will reduce the time
necessary to recover spell slots proportionate to your current skill level.
- Recovery time will be adjusted by a calculation of your stats based on your class.
- Recovery time may also be adjusted by your race.
- We are adding a new item bonus which will also decrease spell recovery time! We are
This bonus is called Focus, and you will see it in your score.
- Ultimately, minimum recovery time will be 1 second per spell slot, just as it is now.
- We will also be able to introduce potions that instantly reduce recovery time!
Nov 29 2023
- Fixed piercing weapon bug.
~~~~~~~ FieryMUD News ~~~~~~~