Fiery offers a wide range of character classes and abilities, all of which originate from five basic classes. Each of the basic classes have extraordinary growth potential throughout gameplay. As you begin your journey, you are limited to only these five classes. As you play and experience new areas and levels, you are faced with a decision to either specialize in a subclass, or retain your original class. If you choose to specialize, your abilities and powers will expand accordingly, leading the way to very powerful characters.
However, you may wish to remain a basic class. A basic class is not empty by far, and though it has no advantages that some of the subclasses offer, it also has no disabilities or drawbacks. Once you choose a subclass you can not look back. You can not combine subclasses; you can only choose one. And when you do choose, your current skills/spells may change to reflect your choice. If you choose to become a Cryomancer, you will cast down the spells of a basic sorcerer to embrace the art of Cryomancing. These subclasses are obtained, if you so choose, by first becoming the proper level. The proper level is found within the game. The actual choice will be made by finding the(a) master of the sub class to teach you. The Master may ask you to prove your worthiness of the class. Think hard on your choice.
Rogues are miscreants of all types: burglers, beggars, and pickpockets. Rogues make their living off those that make a living. Not above killing, or being selfish, some rogues find this path to be all they need. Some rogues have been known to forget specializing and after they have learned all they can go on to learn en entirely different profession.
Assassins are trained killers, and while they may not be the strongest or toughest of adversaries, their knowledge of anatomy, weapons, and poisons makes them a feared hand of death in the realms. Assassins are generally evil, killing for their own gains, but some are even neutral and do it only for the work, taking no special pleasure in death itself. The stealth of a trained assassin can make them seem to have faded from reality completely, yet reappear behind you with daggers in hand, and all without an ounce of magic. Assassins are known to be outlawed from entering good aligned or lawful towns, villages, and enclaves.
|Allowed Races:||Human, Duergar, Orc|
Thieves are rogues who take special delight in relieving others of their precious belongings. Caring nothing for hard earned rewards, they take what they want when they want it. Having no real sense of morals, Thieves will resort to dirty tricks of all kinds when cornered in combat, and know where to stick their foes to do the most damage. It is a well known fact that a Thief will not hesitate to kill to get what they want, so often just giving it up can save you a lot of trouble, as well as your life.
|Allowed Races:||Human, Dwarf, Duergar, Orc, Halfling|
Mercenaries are blades for hire. They are a ruthless bunch that do nothing without a price. Physically stronger and tougher than most Rogues, Mercenaries enjoy many of the abilities of Rogues with added combat skills like a warrior. Often working as bounty hunters, they will capture and claim rewards. Even if their bounty is wanted for more alive, don't think they will hesitate to cut a throat to make things easier.
|Primary Attributes:||Strength, Constitution, Dexterity|
|Allowed Races:||Human, Dwarf, Troll, Duergar, Ogre, Orc, Barbarian|