Fiery offers a wide range of character classes and abilities, all of which originate from five basic classes. Each of the basic classes have extraordinary growth potential throughout gameplay. As you begin your journey, you are limited to only these five classes. As you play and experience new areas and levels, you are faced with a decision to either specialize in a subclass, or retain your original class. If you choose to specialize, your abilities and powers will expand accordingly, leading the way to very powerful characters.

However, you may wish to remain a basic class. A basic class is not empty by far, and though it has no advantages that some of the subclasses offer, it also has no disabilities or drawbacks. Once you choose a subclass you can not look back. You can not combine subclasses; you can only choose one. And when you do choose, your current skills/spells may change to reflect your choice. If you choose to become a Cryomancer, you will cast down the spells of a basic sorcerer to embrace the art of Cryomancing. These subclasses are obtained, if you so choose, by first becoming the proper level. The proper level is found within the game. The actual choice will be made by finding the(a) master of the sub class to teach you. The Master may ask you to prove your worthiness of the class. Think hard on your choice.

Sorcerer

Sorcerers are dabblers in the arcane realms. They reach into various aspects of magic taking and leaving knowledge as they see fit, painting a broad palette of spells for their personal use. Some Sorcerers have been known to forget specializing and after learning all they can go on to learn an entirely different profession.

Pyromancer Subclass

Pyromancers are mages that have melded the essence of fire with their own powers, giving them incredible influence over the prime element of fire. The element of fire is mainly associated with transmutation, and these mages are more than willing to transform any transgressor into a pile of ash. Pyromancers have been known to summon great beings of living flame to do their bidding, and also are seen as the ambassadors to the material plane from the plane of fire. Pyromancers do not have any problems with any other elementalists, but harbor no love for water elementalists.

Primary Attributes:Intelligence
Allowed Races:Human, Gnome, Orc, Half-elf, Halfling

Cryomancer Subclass

Cryomancers are mages that have melded the essence of water with their own powers, giving them incredible influence over the primal element of water. The element of water is mainly associated with emotions and transformation. These mages use water in its frozen aspect to shred any who oppose them. From turning the ground beneath their foes to ice, mud, or even a flood up to encasing them in solid ice, a cryomancer is surely not one to mess with. Cryomancers have been seen walking upon the surface of water as well as walking beneath it with no want of air. They are seen as ambassadors to the material plane from the plane of water, and have no problems with any other elementalists, but harbor no love for fire elementalists.

Primary Attributes:Intelligence
Allowed Races:Human, Gnome, Orc, Half-elf, Halfling

Necromancer Subclass

Necromancers are mages that have concentrated on the magical aspects of death. They have the ability to slow down the process of decay in corpses, then creating undead horrors from them. This makes the necromancer a very worthy adversary, being able to take the corpses of his foes and compelling them into his service. Great Necromancers have been known to rip the very life essence from the bodies of their victims and cannibalize it to increase their own power.

Primary Attributes:Intelligence
Allowed Races:Human, Orc

Illusionist Subclass

Illusionists are mages that have concentrated on the ability to alter perception, and fool the weak of mind. They understand all too well that seeing is believing, and can create an incredible array of effects ranging through all the five senses. Illusionists have been known to raze entire cities to the ground, and leave the illusion of ruins, only to have the city evacuated and overtaken without a single bit of damage. The influence these mages have over the weak minded often makes them seem as gods, but only to those that don't understand their power.

Primary Attributes:Intelligence
Allowed Races:Dragonborn(all), Gnome, Half-Elf, Halfling, Human, Nymph, Orc, Seelie Faerie, Sverfneblin, Unseelie Faerie