Rules & Hints

Gameplay Strategy

While no one can fully suggest a style that works best for everyone, there are some things one can incorporate into their own that will possibly improve the overall experience.

First up is a 'trophy' feature. It keeps track of what mobs one has slain recently and how many. The number is a decimal value, so if one is assisting or is assisted (grouped) in your slayings, one recieves a partial credit for their efforts based upon how many in one's party. The numbers are displayed color coded as well with color varied depending on one's client.

Typically they show as yellow, yellow bold, red, red bold. When one's count exceeds a certain level, their XP for each kill begins to drop off. Thus, it pays to cycle one's trophy every so often by either moving on and exploring other areas within the game or, what has become known as "trophy cleaning", visiting lower level areas and quickly disposing of a variety of mobiles until one's trophy has been rotated.

Secondly, skills at FieryMUD are not trainable in the likes as one may find elsewhere. They advance only by usage and only a limited amount with each level. Thus, one needs to ensure they try and utilize all of their skills as they progress throughout the game, else one may find themselves overpowered by their inability to successfully perform certain actions. Skills such as riposte, dodge, spell knowledge, etc are autonomous… that is, the commands never need typing as they work automatically when in combat or when triggered by various events in the game.

Another feature of FieryMUD is the 'consider' function. This allows one to guage the strengths and weaknesses of a potential party against mobiles throughout the realm. Note: While the function its self measures mobile against a single PC performing the command, mobs within FieryMUD are geared to best groups of adventurers, thus if it says it is a perfect match… in reality, it would be a perfect match for a group of 3-5 player characters.

Minute Wisdoms